i noticed the grass in mario seems to have an alpha grass running along any border of the tiling grass texture in the game but its seamless. my thoughts on how this was done is by having a stip of polygons around the border edges of the grass, and that stip has alpha on both sides? one side shows the tips of the grass and…
Excited to enter my first game art contest. It was hard to choose a champ to work off of with so many awesome spell casters. Im going to Recreate 2 of Vladimirs spells.
whatever works for you. :) Modelling parts and merging them later can work well and is a valid strategy. Thanks to pior for showing those displacement examples. It helps in iterating that the artificial separation of modelling and texturing is imo a mistake. Especially with the emergence of normalmaps in the 2000s. you can…
This position has been filled. I am looking for a 3d artist that can make Mario Kart 8 style karts. Please send a portfolio with in game examples (Unity preferred). Must be able to deliver model and Unity prefab. Must be textured. I am looking for 10 karts for $1,000 USD total. I need them by the end of June beginning of…
It's best to put enough polys in to a character so that it does not look low poly/chunky. why make extra polys where they are not needed? I mean a mesh that has 60,000 tris is not going to look a lot different if it is has 100,000 tris , unless there some particular details that would need to look extra smooth or if he has…
I would like to recreate a fireball effect from Paper Mario in OpenGL, but I am not sure where to start. Here is a video of the effect: [ame] https://www.youtube.com/watch?v=PklBETCihr0[/ame] When the enemy is attacked with the fire flower, there is a large explosion of fire: This was not achieved via pre-rendered sprites,…
Hey everyone, Working on a space marine helmet with some missing panels and exposed frame/internals. I want to make a helmet that looks much more high fidelity while maintaining the iconic shape/first read. Here's my concept/orthos, I referenced the original models, along with Ted Beargeon's and Mike Hill's work when…
praise the maker, got to rush post been a bit but i got results worth sharing i think especially since idk if anyone figured out the "issues" with blenders EEVEE renderings/viewport situations i took a long while to be honest: This is EEVEE , yes i did "fix it for me"; idk if anyone else did it for themselves. I made SOoo…
Hey all, getting back on the saddle once again, and this time it is super important. basically from now untill next September, I need to get a solid portfolio ready for university (applications... having a good portfolio to back it up is quite handy) So with your help, hopefully I can get something together that people…
iirc you wouldn't be able to do that from maxscript - you don't have many options when it comes to the uv editor. there is a probably a way to reduce the number of times you need to do this by changing the order you do things - I don't remember getting particularly annoyed by this problem when I was doing a lot of work in…