I was recently watching a flipped normals and they said thats its better to just use someone elses concept art to make a 3D character from rather than make your own. So lets say I make a decent character based off their art and want to put it in my portfolio (artstation) what would be the best way to go about this? Do I…
I'm trying to simulate a in game reflection map shader in maya. This is what I have so far, layer texture, top layer is an environment cube set to additive, buttom layer is the diffuse texture, this is working great and I have a reflection map plugged in where I want it to be reflective. My question is can I some how hook…
Just read this at kotaku http://kotaku.com/5940672/pissed-off-employees-bash-pretty-much-every-major-video-game-company?post=52427014 is this situation true for all? im beginning to lose hope on this industry; i have worked on one of the companies mentioned and it is exactly correct. i guess kickstarter, the app store, pre…
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http://www.td-u.com/ This week only, $50 off any tdu course including our 2 newest additions, Principles of FX with Ryan Hurd(FX TD with Method Studios) and Intro to Cloth Simulation with Matt Leishman(Character FX Artist at Dreamworks Animation) Promo Code :: SEIZETHEMONDAY Check out all our courses! PhotoReal Lighting…
Hello all, I was wondering if someone could help me with a problem I've been having for awhile now that's a bit different from the usual game models. Recently I've been doing a lot of video and design work for corporations, and for some reason whenever I use the rgb values or a texture map in 3D Studio max the colors…
Happy New Year, fellow creatives! To kick off 2026, I've created a couple of brand new music tracks to share with you. As always, they're 100% free to use in your projects with attribution, just like my thousands of other tracks: On my Funny 8 page: "A WILD PARTY IN DOCTOR STRANGEVOLT’S CASTLE" – (Looping)…
Hi! Cool to see an update. I must say though, the shading on the terminal still looks off, like the normal map is not working with the mesh shading. I would doublecheck against the shading in your texturing app that all looks as intended in engine. If you want a second pair of eyes on it, feel free to share files (for…