I'm doing a piece right now and I've hit a snag (3DS Max, 3Point Shader, normal map applied): I've moved the vertex in several spots to get it to work to no avail. What's weirder is, if I apply symmetry without welding verts, that error disppears and something else reappears. Any ideas? I'm stumped. I've also tried welding…
Well I wanted to check my gun In Toolbag and some parts that where duplicated turned inside out like the normals where reversed but they aren't. a friend later said maybe unlocking the normals might work .. did neither I have no idea what else I could do. I also tryed reversing but that turns the mesh in maya black and in…
Hey guys! I have come upon a problem when im reapeting some platforms in udk, which i don't know how to solve. I have 5 different platforms that i want to switch between but i encounter some shading errors at the end of the platforms when i put them together. Think the problem is lightmap related but im not that…
Hello! I'm working on a Scaleform HUD and my ActionScript (which is directly copied from https://www.youtube.com/watch?v=E8oM808ETWs) is having some really interesting errors. The screenshot below shows them: http://i40.photobucket.com/albums/e235/RaptorMoonX/as3errors.png Here's the AS code I have: import…
I'd love nothing more than to go on a rant about how much I hate maya, but as for now I think I just would like help. I've been working on a scene for a while, and earlier today I saved, closed and went for a break. When I come back and open the scene I get prompted with ''error reading file'' and a rollback of roughly two…
Ok, so I wasn't using an arch and design material. Just a standard one. I've switched over to an arch and design material and now the errors are not appearing. Could anyone explain to me why this is? I'm watching a tutorial where someone does the same thing and yet they don't get the errors? Thanks.
Hello. I have attached a screenshot showing my shader setup. I'm getting an error when I try to blend the normal. It works for the diffuse. This is for a static rock mesh (with a unique bake). Every time I rotate the mesh I would like the ground texture (tileable) to be on top of the models surface. Any help or direction…
Decimation master is destroying the form of any object that's a plane. In the first image below I imported a plane from max and quickly modeled some detail onto it. After running decimation master it destroys the form of the plane. Similarly, if I just use the basic plane primitive in zbrush and decimate it the same error…
Not sure why but when I installed Max 2009 on this new Windows 7 install my Isolate Selection tool was been broken, which as you can imagine is a real pain. The error says: Unknown property: "IsInstance" in undefined. The "Exit Isolation" box pops up still but nothing is actually isolated. I already have max set up the…