Hello! I created fanart of this character from Hellboy. I challenged from scratch to rigging, animation, etc. Feel free to give your honest feedback and hopefully share your thoughts. Thank you! Here's The Rookie's link below for detailed breakdown. https://www.therookies.co/u/handmanpffft
nah not collapsing or welding, I want them to be separate shells - heres a rough example with 2 slightly different spheres in size and shape What I did was make 2 spheres, make one slightly bigger and edit the shape a bit, flatten uvs, cut them in half and then used your "stack" tool to do this What I want to do is align…
Hi All. I am working on character model for L4D2. My original plan was to use a single 2048 square texture space, so in the end I would have two 2048 textures for - diffuse and normal. However my sculpt in Mudbox is such that if I do that I will lose some nice detail that I like, so I am wondering if its possible/worth…
Hey folks! This problem seems somehow embarrassing, but i never faced this situation once. As mentioned i have 2 Monitors and 2 graphic-cards - SyncMaster --> Intel HD 630 (on-board) - Phillips 220VW -- > GTX 1060 yesterday i started marvelous designer and it prompted that the pc was using the on-board card which leads to…
Next Week Halo 2 for the console, and he following week Halflife 2 for the P.C. will be on sale, OPne of the wags around here says that Halo 2 will outsell Halflife 2 by five times. Is he on crack or an astute marketing genius? Me? I'm buying HL 2 because I don't own a console. Scott
None of the answers on that poll fit my answer.. But I think only 2-3 people max 5-6 would be feckin retarded, The more people for me the more fun it is.. 2-3 Is to boring, Even if it is a small map and the respawn time is low, its just not fun. Battlefield 2 actually makes you feel like your in the War. When your playing…
Hey everyone!, New member here with his first post :) I have been modeling for 2 years, learned it at school and I just finnished my first year specialising in Game Design (with 2 more to go) In January i will need to get an internship for 6 months and for that I am now preparing my portfolio. I just wrapped up all making…
this is a standard at some workplaces. crunch in some form will be a part of the vast majority of game jobs. excessive crunch will be a part of jobs with poor managers. where i work now i've been here a year and have had no forced crunches. I have put in extra hours myself when i've felt i've fell behind on a project. but…
new quote i guess.. 1: When's Mommy coming back? 2: I dont know, Billy. Soon. 1: How soon? 2: Soon. 1: Will she pick me up after school? 2: Probably. And if she doesn't I will. 1: What if you forget? 2: I won't forget. 1: What if you get run over by a truck and get killed? 2: Then Mommy will pick you up.
Vimeo Video Shift u or v positive or negative 1 exactly. MoP's HardShellEdge Script: MoP's script exactly - Original Thread Gen Lightmass UV: Automatically copies current UV's to a second channel and re-packs them. **re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV…