A GTX 1060 will be fine. We have some 1070 and 1080 running at the office and they work fine. (Expect Iray which is not supported by this hardware yet) :)
I'm kind of just thinking about loud here. But I'm curious if anyone has used vertex color in 3ds Max that goes above 1.0? We're using vert color in our game for some effects, and the artists can paint in a range from 0 to 20. Values lower than 1 use Multiply, and values more than 1 use an Additive-like method. Works…
They can get pretty expensive, pretty fast but it really depends on how you're using decals, how big the bounding boxes are, what they effect and the biggest factor is how complex the shaders are. I think if they overlap, they can be more costly also. I believe it causes any mesh that is hit by a decal to be rendered…
instead of image scaling why don't you just pop the thread out of it's table, into divs and then the offending image wouldn't stretch the entire thread to the moon and back Also every page served has inline styles and Javascript. Why don't you link these chunks of code externally so they can cache? It makes for a very…
Increase TO 100% if no change. MULTIPLY BY 100% is no change. Multiply by 50% halves the result. ADDING 50% takes half of the original number and adds, so, 150%. ADDING 100% doubles it, ie - 5(100%) + 100%(5) = 10(200%) 5(100%) + 50%(2.5) = 7.5(150%)
For your budget I think this is very good idea. The 20 d is a great camera :) About the shutter count on most cameras needs to be replaced near 100 000 but some are more and some are less. This is an old camera so I am assuming something like 30- 40 000 should be a ok number. Depending on how many images you take it might…
Hey folks! I lately got inspired by this thread. Since dota2 brought me to the model buisness, its just fair to give something back. I realized that it is very helpfull to make real lowpoly models to keep the shape in mind and to really work out the points of interest. It doesent matter waht the sculpt looks like.…