http://blog.eu.playstation.com/2015/03/16/watch-god-war-1-2-3-beaten-less-five-hours-friday/ http://www.ablegamers.com/ I'm pretty excited. I love Awesome Games Done Quick. And getting an unscripted commentary from the developers as the games are being played should be a blast!
Hello there ! Here is finally how i've done it with vray. It's fairly simple, but since i'm shit at understanding technical papers, i struggled long time. So i've simply overidden the mesh normals with applying 3 different materials with a special color in the bump channel as normal map for each. This is the technic i was…
The whole trailer was a flashback to gears of war 1 & 2, Raam isn't in gears 3 because you kill him in gears of war 1 :P the DLC takes place before gears 1, shortly after emergence day.
Only scale by whole numbers: 1/2, 1/3, 1/4, or 50%, 33.33%, 25%... That pretty much means only use type-ins for scaling, never do it manually. Offset and rotation is still fine though.
Hey, you could jam all those 3 texture map into 1 1024 map, and it could still look the same, if you do uv mapping right. Try it. As for baking normal map. 1. Triangulate your lowpoly mesh. 2. make custome cage 3. smoothen edge of the lowpoly. Doing all 3 will most of the time result in far better normal baking.