when i was watching it live on game trailer i was like OMG OMG OMG :DDDDDDDDDDDDDDD http://i0.kym-cdn.com/photos/images/original/000/119/924/sweetjesus.jpg?1304464078 i just want to see more of it and theres something not right with the main character wearing a coat like that :/ but anyway CAN NOT WAIT for this game, its a…
the viewport should handle around 400 000 tris without too much lag. The model showing black is either an issue with the obj format (sometimes it seems the texture coordinates don't go through, we need to investigate this, and I recommend using FBX instead. The other issue you could be facing is that the light may be…
Neox! This is utterly mindblowing, man! Can I ask some technical questions on how you're integrating your art into the prop and terrain system? Is it anything like how they did Rayman Legends? I understand if you can't answer, but if you can I'd love to know. [edit] Like this? (but of course with alpha blending under the…
Posting a quick update. Optimized the model, making it about 9 400 tris. The tris count might go a bit higher if I decided to add something to the wagon in order to make it more interesting, but it shouldn't go over 10 000 tris. =) For today, I've tried to fix some things on the AO as well as decide a color scheme. I might…
Hum...I guess you should take out the word "2D" in your title. You're a 3D artist, as I guess. WIP should go out, or at least you finish them. Recruiters don't like to see unfinished pieces of work. Don't forget to show your making of, so show your total scene triangle count (ex : 10, 000 tris), your texture size (ex: 1024…
As a new school course starts, I have decided to make an environment. Our limits are 50 000 tris and 4 x 2048 texture maps/material. With a time limit of two weeks, I have tried to find an environment that isn't too complicated, but still interesting. This environment will be rendered in UDK. The concept I will be…
I'm leaving for 2 weeks to go get my glider pilot licence! Its pretty cheap (1600, considering commerical licence is like 10 000 dollars) It is closer to sailing in the air then anything. Its a step towards getting a full pilot's licence next summer. Wish me luck mates. Also, once I get enough money to get a share holding…
And welcome back, folks. Google Hangout Link For this month, we have two concept art chosen. Pick one you want to do. Chakram Assassin URL="https://fc04.deviantart.net/fs71/i/2014/187/2/e/more_character_practice_by_digitalsashimi-d7pgl83.jpg"]Link[/URL by DigitalSashimi @ http://digitalsashimi.deviantart.com/League of…
I finally found some time to continue working on this model. I finished the low poly. I can probably still optimize it allot but i want to continue with the uv's. I have 50000 polys so far. @ kanga, thnx for your reply, i am not sure what you find weird with the feet, i didn't flatten the feet in one of the screen captures…
The bathroom scene looks better with those changes for sure. I really dig the super detailed linework environments, keep working on adding shadows and subtle lighting to make them more readable and give them dimension. Be careful not to let the shadows overpower or obscure the line work though. this is an awesome example…