Any concept or idea for this character ?? But just for my taste (which some say is a bit twisted), her shoulders seem pretty wide. And you lost the silhouette of her waist. Her hands look very masculine and the jacket's sleeves should reach her wrists; if not cover them.
for the amount of polys you have on her, she could have alot more shape to her. She is quite boxy and her stature is verrry stiff, she needs a bit more S-curve goin on, just look harder at female anatomy to really flesh her out.
I have started refining the elements that were just blocked in. Managed to work on her face, jacket, shorts and reworked her mech arm, since I wasn't feeling the previous one fits her. A few more things left to be finalised and I will start her weapons.
I went out with a few co-workers for a late lunch break, as we where walking back we (a bunch of pasty white guys) passed a black woman in her late 40's early 50's, who was out doing something about her added lbs. As we got up to her I was talking to another artist about how to add contextually sensitive "ignore backfaces"…
heading up to Philadelphia this weekend with my girlfriend and her 16 month old son to see the body worlds show at the franklyn institute. right after crossing the delaware border we saw a sign for a toll booth 3 dollars, i go to reach for my wallet and was not paying as much attention to the road as i should have been,,…
Biggest things to me are that her neck is a bit too long and her face looks too narrow. I would widen her face a bit and maybe shrink her eyes too. You can always test this is Photoshop with liquify etc. to see if that's where you want to go
Solid so far man. I think you can really push her proportions way further. Her head, feet, hands, pigtails should be WAY bigger in proportion to her body which is tiny. At least if you're trying to stay true to her current game proportions.
I think in the concept her shoulders are a little more broad, and the proportion of her lower leg to her upper leg is off. her knees should be lower. the femur is one of the first bones to start growing and one of the last to stop, making the upper leg longer than the lower leg.
April WIP [Dmitrys Fanart] Disclaimer: I do not have intentions (at least in this forum of course) in sculpting certain private parts Dmitrys would be known to add to females. I honestly decided to do this in my journey to go through trial-and-error and have a cumulative experiential learning in 3D that won’t end up biting…
Hey, Stop watching tutorials and start to get things done. No matter how cruel it turns out, finish it with your current skills and knowledge. Then analyze how you can improve next time. This work, no matter how imperfect it is, also allows you to get feedback. Work in smaller chunks that are manageable for you. Set lower…