- Took a week (or two) break from this model... continued yesterday, did UVs for all parts, and started with textures. - Textures are very much WIP, put some materials in all parts, masked them for specular and gloss and so on. - I also started painting face and skin color maps. - Metal parts will be done in Silo. I might…
Hey all! Just registered to participate, i'm planning on doing a Mecha Leona. I'm taking Angelan from one of my favourite games a kid, Cyber Troopers Virtual-On as inspiration for the Mecha part.
I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…
Thiago Vidotto has produced a series of tutorials and guides for use in creating items for the Dota2 workshop. These are meant for the intermediate to advanced artist who would like to get some insight into some of the techniques and methods of the Dota2 pipeline. Each is fully laid out here on the site and you can even…
I was one of the many people who were not fortunate to go to GDC this year. Luckily, afterwards many bits and pieces of talks and tech are posted throughout the internets. This thread is a home for those things. Let's find them, share them, and talk about them. For maximum brain-growing. Epic Games: The Technology behind…
Hey Quixel Team, I got an annoying issue when it comes to the texturing part of my asset.. I've created the color ID map from my UVmap in maya and exported the necessary .obj and coloridmap as .png When I import the mesh in DDO and then import the color id map and giving each color a material an click on render I never get…
I agree with Helder regarding the spec in the motifs for the wallpaper. I'd definitely make them brighter, but adding in a faint cubemap would be good too. The concept shows more reflectivity in the motifs, which is a really nice realistic detail in my opinion. Would you mind sharing your lighting setup when you have time?…