What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Sanity check before going into polishing and detailing stage. I'm not following a particular concept or reference religiously, but I'm generally referring to the original concept art (attached below) while cross referencing for the changes made to the original concept. Let me know what you think! Original concept:
Hi, I appeared once a while ago and promptly dissapeared, i've not had easy internet access until recently getting broadband installed in my flat, so I hope to get more involved with polycount as it kicks ass. I'm hoping for some feedback on this model for my final year animation at uni (computer arts, dundee). Im dying to…
by the sound of it your teacher neither inspires much confidence nor does seem to be really teaching all that effectively... but that's just the impression i'm getting first off, the lizard-riding concepts: i like the original color one the best, but i think that's because it's the most 'together' and conceptually…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
/waves I am. I'm a Linux guy now. Been running some flavor of Debian for about 5 years now. Windows 7 was my last Windows. I'm running zBrush under WINE (it has a few quirks but is entirely usable for what I'm doing), and in the rare instances where I need 3dsmax I spool up a VM and it's pretty darn seamless. Nomad Sculpt…
I think to a certain extent it really boils down to exactly what your goals are, and what type of work you're doing. To me, it seems much more important for character artists to have a very solid knowledge of 2d, drawing, anatomy etc, than it would for someone who is doing weapons or props for instance. That is not to say…
Im a second year game student at Warwickshire college and i have recently in devoured into creating a character from concept to final finished piece, i have used a mix of traditional art with digital art. The digital art done is my first attempt at; the digital art in hindsight isn't the best and i have decided to invest…
Decals of this nature seems like ~30 minutes of fiddling in PS with a couple custom brushes (that you could probably make from scratch pretty quickly), that will net you some brushes you can use forever into the future, and easy high-res source files to tweak as needed. AI is good at what it's seen a lot of. Examples…