This is really awesome, I suggest sharpening her nose, I think it would make her face more recognizable as Riven because her nose is a lot rounder than Riven's tends to be in her splashes. Good luck
Designed this character to be an executioner in a tabletop game project I'm working on. Her role would be to dash in at the right moment and take out the enemy's mechs with her harpoon battering ram thingy majig. I feel like i'm going in circles however, would love any input or advice you might have to help me bring this…
I don't think her chest is all that big, it's just that her dress is very low cut. Honestly, I can't take my eyes off her face. Whoever modeled and textured her deserves massive kudos.
AAARGGG!!! some things, her cheek looks bigger/ there is something wrong with her face, compared to the ref, her shoulders need some more work, and last! her boobies need to drop a bit, right now they are too high,
I think her eyes are too far back compared to the concept. And so from sideview, she looks a bit funny to me cuz there's a large gap between her eyes and her nose... Love her hairs, though !! A lot !
Mikeala from Transformers. I'd like to argue that her boobs are her weapon, so I can model her a loose shirt-- as I am at 702 Tris. I still have to texture her hair, boots, arms, legs.
Hey guys! I've been working on this game character for a couple of weeks now - on and off.. I started this project mainly to learn sculpting, perhaps gain a level-up as an artist and to keep myself interested. It's also a great counter-weight for the work i do on 3D mobile games during the days.. The character is a helsing…
Here is the first shot of Ronya in her complete outfit. The colors are not finalized and I might end up making her some gloves too, but this is a good indication of her final look. And here's an extra shot without her fur hooded cape.
Looks to me like her eyelids are riding too high on her eyeballs. Try laying that photo of her behind your model wireframe. Her real nose is much rounder and cuter than your model's, also. More reference! /jzero
Hello, My name is Sean Howard and I am an Indie Board Game Designer with Intermediate experience in vector graphics, photoshop, etc. What I need is something beyond my capabilities. I am looking to create an alien world landscape on 2D tiles. Initially I was thinking about doing this landscape in Isometric, but I'm quickly…