Hey all in poly land! Glowbox Designs would love to set up a 3D market (of your choice) and Sketchfab presence for you and your brand! If you think you have quality work and find yourself relatively organized, I think a store for your products is a great way to make a little passive income scratch! What’s the rub? Well, my…
Interesting, and works pretty well. Is this simply a reflection or some form of material capture (MatCap)? I guess at some level, that's probably the same. If the example Botz tiles are consistent enough, you might be able to get a proper MatCap of it by approximating a 3D model of the tile. Or maybe the edge regions are…
Back in 2004, an MMORPG called RF Online was released; looking back on it today I decided to recreate/re-imagine one of the factions featured within the game the "Accretia Faction". The Accretia where Planet conquering robotic lifeform that began the war between the 2 factions in the game; they resemble Gundams Mobile…
I helped out Street3 briefly when one of their character guys left the studio, I think I helped for about a month. I worked on some different things like the blendshapes for the faces, and some of the hair styles. And bug fixes, of course Probably my favorite thing was making the crazy fros like the zebra fro, and the…
Thank you for the reply metalliandy. Another suggestion: Feature that also exists in xnormal is the ability to scale the meshes within Knald. For example half of your mesh comes from zbrush and another half from 3D application of your choice. Due to the way zBrush saves files, in my case I have to always scale those meshes…
I've been struggling breaking into the industry don't know if I don't apply enough or my art sucks and I ain't still there for a job, but a portfolio critique would be welcomed to point me to the right direction, also I've build my portfolio without receiving any critique so maybe you all can help me now. I'm hoping to get…
Okay, so I've been working on my western environment road and I'm having a difficult time blending the road. Is there any easier way to go about this? I tried vertex painting, though I'm getting poor results...
New MagicPicker, one of the most-loved plugins on Polycount just got updated! Bringing ability to Colorize Shapes in Adobe Photoshop, new color spaces, display of color name on the color wheel and much more! Here's the brief list of new features:- Colorize Vector Shapes & Text in Photoshop — Change Fill & Stroke. Work with…
Maths wise, the low end is really the only thing that matters for diffuse . ( And metallics shouldn't ever be fully saturated ) sooo.. I'd make my own node Anyway.. Assuming this node isn't crap... If black looks wrong in game and you don't want to eyeball it, you need a rendering pipeline that can be set up properly -and…
I know that this is just a prototype but I assume you are going to add joints to the console/light so the player doesnt need to lift the whole light just to get to it. But great work so far