Okay, so I've been working on my western environment road and I'm having a difficult time blending the road. Is there any easier way to go about this? I tried vertex painting, though I'm getting poor results...
generally speaking i use landscape splines with meshes on them and depending on project specs I'll use a dbuffer decal material, virtual texture fiddling or sneakiness to make things blend nicely
i mean how are you creating the road and what are the issues you're trying to solve? it's hard to tell from the attached screenshot what you're trying to achieve and what's not working
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- what are you doing?