Hola! Agreeing with renderhjs. Additionally, usability drops down to zero for me when encrypting. If I want to change something to my needs when using the script I am bound to the externally visible properties that are changeable. When not encrypted, those constraints are off. To make an example, a guy in this post…
I also find a way to create "low poly round corners", I think this can help in cases where you can't use normal maps (e.g. at tileable-texture objects): 1. Simple Corner 2. Apply Champfer Modifier 3. Add aditional Line via the "swift loop" while holding Shift. This will add a new edge exactly in the middle between the two…
You've got a great starting design and you're making good progress. Be careful about how pillowy some of the edges are. Work more angular bevels in there (e.g. turn a 90 into a 45-45 instead of a smooth curve). Additionally, many of the details in there currently feel very flat like we are looking at a model that has very…
I think this workshop is a great idea and will help alot of people. I've already learnt a few things :) Anyway here's what i've made so far... I made the holes by pushing some edges out of the way. Then i removed the edges where i want the hole to be. What was left was a big 16 sided poly. I inset that polygon and made it…
I'm looking to attempt my hand at creating a texture atlas/sheet for modular purposes with hard surfaces in mind. The flat panels and trim with no corners or edges to worry about are the easy part to figure out but what would I do or use as of a node system set up for edges and corners? Hard surfaces are all about those…
Does anybody have a quick and smart way to unchamfer multiple chamfered areas without going in to select and delete the edges I want to remove? I have a script which helps me select chamfered areas, but I still can't find a quick way to deselect the looped edges and keep the ring edges selected. I have a model with about…
Hello again! I wanted to share my latest project Ive been working on. A little background: I play/run tabletop roleplaying games, and there is one of my favourite - Mothership. Its about space horror sci-fi style stories. We have four character classes to play, and this is one of them - Teamster (tech, support, engineer).…
@Shuaws Some pretty basic poly modeling + Substance Painter. I don't think it's my best project, I ended up seriously failing on authoring interesting materials, and the grenade looks a bit... flat. I think I tried to add too many wear effects at once when I would gain from simplifying & exaggerating. Anyway, I'll try to…
InteractionOps or iOps It is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Download: * Click on green button and get iOps with Git. * Or download and install zip file from releases branch: iOps 1.5 MESH: Edit Mode: * Switch between Vertex/Edge/Face…
started a trial of modo, and am really liking it but there are a few issues prolly caused by me over looking things. first thing on the list is about pre-selection highlighting and setting a proper radius on it, at the moment using default settings i still have to be right on top of a vert to select it, and im sure there…