I've been tinkering around with the Import options inside the Unreal Blueprint editor for the rock static mesh but unticking/ticking any of the tangent/normal settings and applying the changes doesn't seem to change anything.
Control over all aspects and 100% owning the material created without worrying bout any infringement/accusations of some how miss-using any of the applications or content. Also to LEARN, these shortcut processes are made for indie's devs that have a lack of applicants for their projects and or want to make 100% of the…
So I'm doing this very realistics and precises models for work, of organic looking bags and jewelry. This are for upclose products shot, I model everything but the stitches (for the bags) which I do with textures. I'm doing the modeling and unwrapping in Blender, then going to Substance Painter for texturing and back to…
About The Position Dreamsail Games is seeking a Character Artist tenacious enough over reaping creative fulfillment to ditch their current reality for the adventure of VR Game Development. www.dreamsailgames.com * Candidates for this role must apply with a portfolio of their work. Please show fully completed 3D characters…
Hello everybody! I've just signed up, and I want to ask you for some help with an issue that occured me when I try to apply the displacement map or the vector displacement in 3ds Max. I had to model a character, so I started with the basic human model of Mudbox. I chose to create Venom, from Spiderman. At the beginning, I…
I normally place a lot more information upon what we need and everything like about the game and so forth but if you choose to help with this project I will go over everything with you. But firstly here are some images already of the project and models that we have done for right now (Please keep in mind we started about a…
I've been trying to make some tank tracks follow the edge of a simple tank model I've been working on, and after trying some things I still can't figure it out. Originally, I made a tank track object with Editable Poly and cloned it many times then used Attach to attach them all together. After using PathDeform it wouldn't…
you don't need AI - there's a plethora of traditional computer vision techniques that will do the job the same caveats apply though - shit data in, shit data out
you don't have any materials applied to your mesh. All the meshes just have 'lambert1' applied to them (see image). You need to setup the materials in Unreal. here's some info: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/IntroductionToMaterials/