=> What do you expect the parent constraint to do that the one in Maya isn't doing? to be able to animate the child, the constraint name is "parent" so it should act like parenting using "P" (p for parent), Maya Keyboard Shortcuts, Hotkeys & Commands Guide | Autodesk (as you know, if you parent an object to another using…
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@Sunray Hey thanks! For the boots I did them all in zbrush using zmodeler, I started with the sole and worked on how I wanted the footprint to look (the pun!) using a very low poly plane then I qmeshed for thickness, defined the heel and slope to the the toe. after that I duplicated the subtool to temporarily seperate the…
those "assets" aren't standard assets like we know,and should be considered more as tools than assets. To simply put it,Houdini lets you create tools that are exportable in many softwares with the help of the Houdini Engine. These assets are like plugins.Someone created a Mesh Fusion like asset for Max,Maya and C4D and…
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Sectaurs that is excellent I really like that style gibson keep it up your getting there, I think you should think of that colors as creating different planes on the surface of the wood as apposed to just creating line with light and shadow on either side great thread so far
Zremesher is great for getting a sculpt done, but it's not very good at creating production ready meshes. I would look in it creating it by hand using max, topogun, 3dcoat, etc. You really want to have a lot of control over your mesh and zremesher doesn't give you that.
this tread keep amazing me.... about the snow shader, i was wondering if it would be possible for it to detect interesction with other meshes to create zones where snow appears due to accumulation... an example could be the rocks on the right side in the foreground, as snow should accumulate in the crease they create by…
I would really suggest, before creating entire scenes, try to get good at creating single, high quality props. Doing an entire scene will make you want to rush the props, and right now you need to learn how to model single things so they look great.