i never done any shader stuff. This is my first attempt to texture. Trying to figure out how things would work goal is cinematic quality render and planing to build VFX effect on top of the model in Houdini. I started to wonder this because i did plan to make small camra rotation and movement in Houdini when VFX takes…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Environment Artist to join our mobile and console team at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented 3D Character Artist to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile…
Hello everyone. Few days ago, I opened this thread https://polycount.com/discussion/comment/2734111#Comment_2734111 concerning the basic pipeline to follow when you want to make a game asset. I've received the answers I needed to start a project and try to follow the "checklist" of the 3D Game Artist. BUT of course I'm a…
I've had a post sitting on the Allegorithmic page, people are reading it but not responding so I maybe this forum can help. I'm trying to figure out how to make this optimal for import into Unity. So I'll try summarizing the issues I still haven't figured out. -------------- I have been working a metal/wood shack. My first…
This thread will act as a place for me to post and share some scripts I've been working on in blender. These scripts are not designed to work as standalone addons. I use Pie Menu Editor to execute my scripts. For more information: https://youtu.be/vc9TFRFXn4E Download my…
I'd first sort out the overall body shell topology which is causing surface distortion in turn other errors as well - just apply a reflective madcap to see what I mean.
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…