This is a paid contract position. We are looking to fill some upcoming character rigging and animation needs. The characters are stylized heroes requiring full action oriented animation sets. (idle, run, attack, special abilities, etc) -Maya deliverables required. -Unity 3D experience a bonus. (VFX authoring skills in…
I created this thread on Eat3D and the Unity forums as well - if you see it there please ignore two of the three ;) I don't know if the problem is specific to a game engine or more of a general rule. If you create tileable assets for levels/environments - do you keep the rear faces of walls and roofs that nobody will ever…
I'm building and editor script that you can use to setup breakable objects in Unity. I decided to do the fracturing in Blender since they already have a decent fracture tool and you have better control over UVs and stuff than you do in Unity. The thing is, I'd like to be able to import prefractured objects from other…
In this video I discuss the theory of LODs and demonstrate Unity's implementation of them via LOD Groups. Included is a mobile optimized classic car model with (3) LODs. http://www.youtube.com/watch?v=wkxT7xT0NYU Image of the free vehicle model with (3) LODs. Here is the download link for the the Unity package :…
Hi there! I create game ready models of environments and hard surface props; I sell assets on Unity Asset Store, I'm planning to sell also on Unreal Engine Marketplace. SkillSet: Modo Allegorithmic Substance Designer/Painter Photoshop Unity Portfolio: https://www.artstation.com/artist/gameartifact Contact:…
HI ALL Here is my WIP. https://dl.dropboxusercontent.com/u/236892668/Preview/Eric_Huang-Discipline/Eric_Huang-Riot%20Games%202014%20Art%20Contest.mov Skill Name: "Water Cage" User: Morgana Unity Web Player:https://dl.dropboxusercontent.com/u/236892668/Preview/Water.html Spell Release Impact Skill Name:"Firedrake's…
Hello! I'de like to know what is the state of art of current game engines in terms of computer graphics in real-time ( or even interactive rates ). I'd like to know which are the best looking projects out there, released or not and also what kind of graphic fidelity can I obtain with Unity versus CryEngine or UDK.…
Tool: Deform: Unify should match them up, as long as the bounding box is the same. In the future when you do decide to rescale an object externally, I'd recommend keeping it by units of 10 or some other number you can remember.
this depends for what this is but there are vertex blend shaders for unity and unreal and you can vertexpaint in unity and unreal, theres a lot of tutorials for this on youtube but i would increase the polycount for the pillar for vertexpaint, or you could blend the two materials with vertexpaint & a black &white mask,…
Had a fun week, my .PSD got corrupted due to some HDD issues. One new Hard drive later: Also, I threw the engine into Unity to see how it would look. (Environment is not mine...its from Unity's vehicle physics tutorial project) Going to call the jet done unless you guys got some suggestions...gonna start the bike tomorrow,…