Quoted for Truth. I've been trying to learn "all" the skills I need to make my own game for years. I'll be luck to produce a small game within the year, but its been over five years since I started trying. Part of this is due to the fact that I have had regular employment that is in no way related to game design. When…
This is a low poly head I re-did for my Anatomically correct head project, it's just under 1000 polys. Here's the UV layout. Looking back at it now I wish I had taken some polys out from the face and put a few more into the ear. My next project was a group project where we were given certain tasks to create a scene in…
I keep hearing about PS3's technological superiority, but I have never seen it in action. Anyone can spew all this crap about how the PS3 is SOO much better, yet we see that every multi platform game has the PS3 with lower resolution, blurier textures, and slower framerates (I don't think any of them are even at 1080p…
We're looking for a skilled Blender artist with a strong creative eye to transform 2D illustrated cityscapes into optimized 3D environments for our interactive web experiences. You'll be the technical bridge between our hand-drawn illustrations and real-time Three.js implementation. What You'll Do * Create 3D blockouts and…
The infiltration into twitch advertisements for WAR was an eye opener few years back, them tucking their tails and running off after being exposed was very telling. Than come to find out C.O.D. franchise is basically doing just that, its like a physiological operation in the open to get people who crave to do these things…
Hey guys, been a long time. I'm organizing a symposium/workshop on design virtual architecture. Game and level design in some ways can offer some interesting perspective on the phenomenon. This is a call for contributions, if you think you could contribute to the theme or know someone who can, please send an email to me:…
Loeding is looking for a gameplay programmer to join as the team’s fourth key member. It is a fantastic opportunity for a passionate, self-driven individual to join our talented small team on our quest to create SNOW. Responsibilities: * Work closely with the Director and Lead Designer to bring ideas and new gameplay…
I've used ZBrush a bit, and know all about building a rock, etc that looks really convincing and all that, but the interface has me confused. I create a simple shape that I want to govern the initial shape of the rock wall, this is then imported into Zbrush and I get blobbing it up and it's a really mindblowingly decent…
Hi, we are an italian team of 3 people, 2 game coders and 1 low poly modeler (that's me). We are developing a game similar to the old Wipeout 2097, and we need an artist to help us to make good environments for the circuits of this game, and the ships to race with... The project is already started and in 2-3 months we will…
Hi, Normally if I get stuck a a projrct I doodling around in 3DMax, just creating forms, parts etc. Over my last projects (all low poly) I sketched a spaceship which I finally fall to and no I want to bring this "sketch" up to a full fledged high poly model. My problem is... how? Here are two renders (wireframe and plane…