clearly if AE continued with this scene, the general polycount population would begin to pass out over the world due to lack of blood in the brain as it would be taken up by their massive boners.....he deleted that shit for the sake of public safety.
You'll have to be completely at the side. If you're approaching from an angle like that (drawing the mouse over a large part of the surface), you'll also have to change the Picker settings to Once Z so that it doesn't continually sample the depth
So far I've finished my Zyra illustration, you can find it here: http://polycount.com/discussion/195562/riot-2017-art-contest-zyra-wip#latest Now continuing Evelynn, hope to finish it in time!
Here it is with a single magazine, I'm going to continue from here, I think. That's 300 rounds shown. BTW, the magazine uses a horizontally mounted feeding system; that's why the bullets are in there sideways, they are rotated 90 degrees to enter the barrel.
I have yet to find a way to get the total triangles. Also, trying to find out how to make a level with no terrain and water seems impossible, haha. I will continue searching. If anyone knows the answers please help.
If its just for gaming i dont think its worth, i mean, its not like your life depends on it. Just continue to get money, and buy yourself a dx10 gpu and a quad core, when they get out.
i worked on skinning an object, the file crashed and i continued working on the file but max slowed down rapidly, and i watched the filesize and it was 120mib, the orginalfile was 4mib so tehre must be something wrong, does someone know how i can get the recovered file back to 4 mb or something?
As promised, as I continue to finish my art in the hand drawn 3D cartoons thread, I want to start over and make a new portfolio. And to get jump started on that goal, I will bring to life the most coolest console ever created in the history of video games. The legendary SEGA Genesis! B)
A project I'm working on. This is sculpted entirely in zbrush. My next step is continuing to work on the hands and defining my details. Afterwards I will re topo him and project this as a normal on a low poly version. I would appreciate any feedback on him and what I could improve upon.
I try to make this Char Game ready, but I'm not sure how to continue. The Char has a poly count of a round 48 mio. so I can't just export it and make a lowpoly of it so I can bake the normals. :/ The question is, how would I proceed with such a high detail sculpt?