I try to make this Char Game ready, but I'm not sure how to continue. The Char has a poly count of a round 48 mio. so I can't just export it and make a lowpoly of it so I can bake the normals.
The question is, how would I proceed with such a high detail sculpt?
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And this is sorta useful too:
http://wiki.polycount.com/wiki/3DTutorials/Modeling_High-Low_Poly_Models_for_Next_Gen_Games
After creating your low polygon mesh and UV mapping that one you'd have to bake your textures from your high polygon to you low polygon mesh using your preferred baking software, generally you'd at least bake your Normal and Occlusion map, but some other maps can be very useful too!
After you have your bakes you can get into your preferred texture program and uses your bakes to create your colour maps etc.
I'd suggest you just google high to low poly workflows for characters, there is a sea of information on it on the web.
Edit: You could also retopo it within ZBrush though I wouldn't usually recommend that because ZBrush's retopo tools aren't great.