Your comments mean a lot guys! I've finally started to feel like I belong in the industry :nerd: I certainly have a ways to go still, but after being on Snake Way all this time (that was for all my DBZ fans haha) it feels great knowing my hard work is paying off! @Shrike I totally feel ya on everything you're saying. We've…
I got that itch again that I want to make a new base mesh. I sorta have out-grown my old one and I want to make some improvements from the things I have learned recently. My goal is to get him at a final resolution that I can export different subD levels for different needs. I am thinking SubD level 1 should be around 4k…
it does have that 70s bubbly sci-fi look to it. but yeah, your UV clusters are way too far apart, ergo(<---what?) they should be closer together. the bigger the clusters anyways, the more detail you can put into your texture. seeing your unwrap now(and theres a fourth one?!), you definitely can fit all of that in one map.…
Hi everyone, I've been building an interior trim set to be used for building levels in UDK. However, I'm seeing some strange behavior when building lights on these pieces. Here is a closeup of the problem that's occurring on the trim pieces. It seems to be occurring along the lines UDK is using to subdivide my…
Tell me if this sounds familiar? I can do everything alone. I don't need anyone. I am smart, hard working, and most of all, I have been hurt, so why do I need anyone? You're not alone there... been there myself many times. We are all in this life together, and none of us got where we are without help from someone. That is…
Rendering Baked GI in Unity 5 happens in two phases. The Precompute and the Bake. The Precompute phase happens with both Realtime GI and Baked GI, but the Bake phase only happens with Baked GI. The only way to see the complete render time is to open the Unity Editor log file and look for both the Bake time and the…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
Stromberg, that is a Normal Map issue, either check UncompressedNormalMap for your map type or make sure you baked it out with proper anti-aliasing setting from your package. You might not see the issue on the map, but playing around with your levels in PS will show you normal map having gradient issues. Also, make sure if…
Hi 3DsMax 2017 sp3 Win10 Trying to make more tiles in the Max MultiTile material so I can clean bake a lower res model in substance. So far I have 2 tiles in the uv editor after pressing the 'Show multi tile button. The compact uv editor shows its possible to add tiles with a button,.... but it dont work :) . Adding…