Here are some concepts that I had done up for the Torque Shader Engine tech demo, Legions. I did these back in January, but wasn't able to show them until after we showed at GDC. Anyone that went to GDC and saw the demo knows that the art style changed quite a bit since the conceptual stage. Screenshots of the Tech Demo…
i now know i need to post larger sized images (for future posts) and as far as concept art for the pieces... well, the lighthouse and the cell shaded environments are actually improvements I have made on a past environement, so the concept art wouldn't contribute too much since it is almost a progression. Although I also…
Welcome to Polycount. Great start, keep going! It takes a while to get 2d skills up to game dev industry standard, so all I can say is keep at it. Compare your work to concept artists who are already working at studios; to be hired your work needs to approach (ideally meet) theirs in terms of content and quality. Here is…
Hey all, I recently started this as a design for a potential client, but he said it wasn't what he was looking for. I'm completely cool with that, especially since it was a first pass and I'm always open to improve on my design. I definitely could have pushed the explosives part more and put more character into him, but…
https://outstandly.wistia.com/medias/3e51a6zqen Hi everyone!It's Serge. From Outstandly.We love designing stunning visuals for games so that they can get as much public attention as possible.You can check our website for testimonials, more art, and showreel here.And you can learn about our processes here.Feel free to get…
What? No eyepatch? My concept smokes as well... I also think I won't finish before the deadline so I'm not posting at all, you've done one better that I so far. Post the thingy you're going to model from if yah don't mind.
Hi all; I've decided to take the plunge and start posting my work publicly instead of letting it sit unseen in my folders. The above renders are based on Daven's art from the 2D conceptbank thread, so credit for the design goes to him. Comments and critique are appreciated - while I've been doing 3D modeling for a long…
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
SINSPIRE Synopsis Sinspire is a third-person, spine-chilling psychological horror RPG set in the decaying remnants of a grand Victorian clock tower. You play as Edith, a girl trapped in the tower's ground floor as chaos unfolds around you. With no escape and time running out, you must ascend to the tower's summit through…
Greetings, fellow members of polycount forum My name is Brent Liu. I'm really new to 3D modelling and "professional" game design related works. I have literally none experience working under contract or professionally in house. Just want to post myself out and hopefully connect with people by working with them. I'm…