Thanks for the paint over Joopson i fixed the tri's and the wires look much cleaner now. I downloaded a whole bunch of reference art for this piece and studied some wireframes. xXm0RpH3usXx Yeah im using a reference in a viewport the one from the OP Thanks for the crits guys ill hopefully finish this one.
Thanks again for the suggestions. I think you might be right about the fire escape floor texture. The windows of the building on the right, they are supposed to be horizontal frames on them. I agree the windows in general need a bit more work, I could experiment a bit more with the reflection on them. Here's a wireframe in…
I gotta say, the model itself matches very well with the provided concept art, bravo! that being said, I think whatever lights you have are too close to the model, cause homeboy is lookin blown OUT. PS I agree with JHOY, them wireframes would be nice. and the skin flaps
Awesome thank for the crit. I will post wireframes, tri-count, textures, and all that good stuff in a couple hours when I get home from work. Then shortly after I will add to the texture:) Would you suggest that I add an additional normal map to give the rust areas more depth?
NICE! Leaps and bounds each time you post! I am really starting to get a sense of the material the pants are made out of. It looks like a thick kind of plastic or canvas. Really good stuff. Glad to see the detail level actually goes up when you shut off the wireframe =)
I'm loving this game...High Moon Studios has just resurrected my childhood - didn't think it could recover after Michael Bay ripped it up and spat on it. If anyone knows where to find model sheets and/or models/wireframes - I'm dying to find them short of calling them up and begging :)
Yes I turbo smoothed the ao version, just that one part I was working on. evenually I will smooth all the parts that need it and I test frequently how the parts will sub divide in zbrush. I just wanted to show my wireframe in the lower poly state so it wasn't so heavy
Pardon for the quite ambiguous design of the Alien, I know it may be leaps of what some may presume to be Alien. Here are some shots of the wireframe: I definitely know that the wires could've been distributed better, feel free to point out exactly what would've been better distributed. Thanks for the critiques.
Hey there guys ! Do you know a way to get clear - good blue prints out of your models, without rendering a wireframe and painting the frames you need over it in photoshop I mean. This is my example as an expected result. -- same strokes, ability to choose perspective etc. Thank you, Adrian
Hey guys, just finished up this scene. would love to hear what you think - critique always welcome. Inspired by the Shadowmoon Orc clan in World of Warcraft. Rendered in UE4. If you want to see anything specific (wireframes, textures, etc.) let me know. My ArtStation https://youtu.be/anLfeaaw2nA