You could simply apply the source photo to a plane, cut in the the needed topology using the Knife tool and leveraging Preserve UVs on/off ("Correct Face Atttributes" in Blender) to match details ; removing the background ; then straightening things as needed. And then of course capturing the result to get the needed…
This post is about some of the Modo specific tricks and the hero mesh workflow, using this 80's home supercomputer as an example: It was inspired by Minitel and teleprinters. Its function in game is to describe and start the next mission. It is part of my effort to only use narrative UIs: No menu, no HUD, all the…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
Recently alot more people have been streaming their work, and it's fantastic. being able to see others as they work is always a great learning experience. I thought we might do with a centralised thread for streaming discussion and to share channels. I figure also if people post in the same thread when they start…
@b_beauchamp The work looks excellent. I look forward to seeing more images of the scene. As for godrays using the same method as the video you linked, I achieved this (maybe too strongs): The downside of this method is that if I look towards the light source it becomes a mess so I would have to adjust the options based on…
Hi Polycount. I'm back and I have another update. Sorry, it's been a long time since I last updated my post. The project has gotten really difficult, and while I am not giving up at it, I did kind of burn out. I realized that If I want to ever finish this project and upload it to Artstation, I have to scale back and focus…
You can use fields to affect the movement as well. I would use a couple of turbulence fields, one very light and one a little bit stronger. You can get nice variations in turbulence from simple expressions in different attributes. There's quite a bit you can do with fields. Check out what each one does and you can find…
Hey guys, As promised, with the release of the 1.1 beta patch, here's the info on how to get your player models set up to show up in the model browser: http://www.iddevnet.com/quake4/ArtReference_playerModels Long story short, player models are now their own entityDef type (playerModel) and are all loaded into the…
Skin Wrap projects the skinning from one object to another. It great for getting a model set up as it adds all the skin bones too. It'll let you take an unskinned model and have it rigged in minutes with the default values- then of course you need to go in a do the actual proper weighting. We played with the default…
Hey guys, I need your experience and insight to help me with my big dilemma. I don't want to bore you with all the details but let me give you some info about me to see the whole picture before presenting my question. I am 37 years old, never had any formal art education, I have been studying and practicing 3D on my own…