Extremely new to modeling. Working with a Star Wars mod team to make models that go in game. I wanted to make a blaster that fits in universe but not exactly one that would be in the shows or movies. I used a Kotor Blaster Pistol as the reference for the shape. It has to be mid tier poly for First Person views. Currently…
In Max outside the UV editor, you can use xView display mode (View->xView->Flipped UV Faces).xView is quite a capable analysis tool many Max users do not know of. It shows the data/faces directly in the viewport on the geometry and let you select the relevant faces with one click. There are other usefull UV tools there too…
yeah that's leaf instance, which I forgot to hide 'kind of', I also wanted it in the foreground to see how much it popped towards the viewer I have been recreating the scene in unreal, but have been a bit ill, so haven't been working on much of late EDIT so i find these are best to view in DEO VR player. has a lot of…
Worked with my nose ring and ogre this weekend. Now have to fix some stuff on ogre. I find a bit hard to get side view and front vie both same time right. Sad that there is no option in zbrush to see front and side same time. (Especially when pulling out the surface or pushing it in.) Goal is to make Ogre look good in all…
Has anyone got any idea on how to veiw polygons as sprites in 3dsmax? just so that the polygon is always facing the camera like with 'oblivion' trees for example. Thought there might be a plugin or something but I just cant seem to find one. oh and btw, wtf happened to polygon counter in max9?
lol - true to life reenactment 10/10 would watch again. 15 likes 139+ views you got to make another now. Were you force against "your will" to make this? Animations a bit rough but other than that better than most things I've seen tried. I think you found a calling for youtube for at least a bit my favorite parts where:…
If it affects the silhouette, I'd use geometry however subtle reason being it's a hero prop so view distance will be up close, as opposed to faking it in texture and tradeoff just a few more triangles regardless of budget.
STL Check modifier is one way to select various things. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-4C0D058C-4196-4D05-BE68-981E7FF68C7F Also there's Xview. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-26CAF521-851A-4F91-8937-C44B40BB20F2
Hello, I have a problem in Maya. I am trying to align a custom Pivot along one of the edges and every time I do so the axis is not perfectly aligned. I noticed Maya gives a warning complaining about the object not being uniformly scaled. The suggestion is to freeze all transformations. However, even though I try to do…