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WIP – Chemical / Paint Waste Disposal Bin (Practice Prop)

Hey everyone,

I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling.

My goal with this project is to:

  • Keep as much real-world detail as possible

  • Make it fully game-ready and optimized

  • Practice high-to-low baking properly

  • Push believable metal + paint materials

I’m planning to unwrap and texture it as accurately as I can, especially the paint wear, rust buildup, drips, and dirt accumulation. I want this to feel like a real industrial object, not just a clean prop with edge wear slapped on.


Current Focus

Right now, I’m in the modeling phase and trying to decide what should be modeled in the low poly vs what should be baked from high to low.

For example, the bin has this horizontal pressed ridge running around the body. It’s not super deep, but it definitely affects the surface.

So my doubt is:

👉 Should I model this ridge directly into the low poly since it slightly affects the silhouette and light break-up?
Or should I keep the low poly as a cleaner cylinder and bake this detail from the high poly?

I want to keep things optimized, but I also don’t want the prop to lose form definition.


Would really appreciate some input on how you would approach this. Especially from a game production perspective.

I’ll keep updating this thread as I progress.

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