I've built a new scripted plugin for 3ds Max to create prop_details for the Source Game Engine: Detailer. It allows you to create detail prop primitives that you can tie to detailtypes and groups that will export as a VBSP file. Also, the latest version of Wall Worm's VMF exporter will export these props directly as…
A friend of mine said that it was about time that I stopped doing what I was doing, because it was not challenging enough for me now and plainly because it was not going to be good enough to impress anyone to hire me, and that instead I should grab the most harcore prop concepts I could find and give, and do my best to…
Hey guys! I wanted to share the work I did for Legion. I'm on the Prop Art team, and I mainly worked on Night Elves and Dalaran for this expansion. These are some of my favorite culture kits so I was super excited to get to work on them. Dalaran was an especially fun challenge. I completely redid many of the props that…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
I am looking for a 3D artist to create the art needed for a game that I am developing in UE4. Your tasks would include making a lot of (hard surface) props and creating an interior environment. Your goal would be to make the props and the scene look as photo realistic as possible. Please PM me your portfolio and details…
Hello everyone. I hope you are all doing well. In this post, I wanna ask about the process of turning a kitbashed-concept art into a game-ready prop. The mechanical guts of the drone (see in 2 pictures above) are kinda dense and detail for a game prop. I intend to UV unwrap this drone for texturing in Substance Painter but…
Hello everyone I'm looking for my first job as 3d props/weapon artist (remote only). What you can recommend for this? What is important to get work? Did my portfolio is good enough to find job or i need more practice? Thanks everyone for answer! Artstation: https://www.artstation.com/histam
Hi everyone my name is Abid Becirevic im 18 yearold self taught enviroment and prop artist (atleast i call my self that :D )and this is my first ever topic on polycount so I wanted to show you the props i made for my upcoming portfolio.I have 2 more scenes 1 in unreal engine 4 and another one in cryengine 5(i like to show…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
Hi all, When you display environment props by themselves for your portfolio, do you use a game engine, or do you use something like Marmoset Toolbag? I'm very close to purchasing Marmoset Toolbag for this reason, but I do have Unreal Engine 4. I just don't know if I can just use the game engine, or if the environment props…