Hello Fellow Artist, For this challege I am going to renovate, repurpose a give building. At this moment, I dont have much as I dont have the model yet. once I have the model I will be able to sketch/ block out what i am going to do. Please keep supporting with your valuable feedbacks. Here is a link to the contest…
I do strip modelling pretty much exclusively, just box modelling for low poly models to normal map. I prefer strip modelling because I can do the details exactly how I want for an area and then just build along with my details, without worrying about messing up other parts of the model. I find when trying to do a lot of…
For so long now, I've always thought that the traditional workflow for creating assets was you make the model first, unwrap it, then create the texture. Though, upon coming to this forum and reading numerous threads it almost seems like the complete opposite holds true here. You make the textures first, especially tiling…
I am modeling a diver's helmet to practice my modeling skills and I have encountered a problem with the edges that generates pinching in the model, does anyone know how I could relax that area by moving the edges?
Hi
everyone, I hope you guys can help me out. I’m right now in the planning of a retro 3D
game made in Unity3d and I’m having some headache with the 3D-models. I want to
include a “playstation 1”/ 3D retro art style with pixelated textures on the
models and environment. But I’m struggling with these kind of pixel textures…
I started rebuilding my very first models. There were so many issues with the UVs and textures. So here are the comparison shots. The old models are on the left and new on the right. I've posted more pics of the rebuilds on Artstation https://www.artstation.com/artwork/4KNE1 I would love to hear any critiques on how I can…
The title must be confusing, because I dono how I should word a title for having a problem with the modeling of my mini project. its a simple knife, and its called the griffin knife. Im doing it for the lulz, and most likely would be a skin for a game of sorts. Dono yet. The whole body (everything but the blades) seemed to…
It's actually more like the opposite - for product design and visual development, the unavoidable lumpiness of Zbrush hardsurface models is totally acceptable as it is hidden by cool render effects and materials. But for a game relying fully on dynamic lighting it is almost never good enough (besides maybe for MOBA games,…
Hi I'm 3D artist with a professional background
in Architectural and product visualization with some experience in game art as
well. My expertise is mainly in 3D modeling and texturing with a particular
focus on Hard surface vehicle modeling as this is what peaks my interest. I've
been in the industry for about 7 years now…
Hi I'm part of the Heroes of the west mod team. We are working on a mod for red orchestra 2 which is a WW2 realism shooter. We want to mod the game to feature the western front as well. It's on the unreal 3 engine. But we need some new weapons to better reflect the time period. And modifications done to current weapons of…