hi everyone, I'm new in this forum. I'm from Indonesia. I'm 21 and still new in this low-poly industry. This forum is a great learning source. I've seen a lot of great works. this is my first attempt on lopoly-girl.. well..atm it's for my 'template' once I got the concept art I'll reconstruct it. comments and critiques are…
I don't know if this is common knowledge or not, but I have tried to google this without finding anything. Most of us have probably seen slipgatecentral's video on his projection texturing technique: http://vimeo.com/5820395 When I first saw it I tried to hunt down a copy of Deep Paint 3D but quickly found out it wasn't…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Sounds like your just bitter that you cant achieve a good render with VRay/MR etc There is no such thing as fair or rules for this. End result is what matters. UNLESS ofcourse whoever is trying to pass a vray render as a realtime capture. Besides that problem it doesnt matter how it was done as long as the end result is…
More Images and Marmoset Viewer for the Revolver 112A at My Artstation > https://www.artstation.com/artwork/O3gJg Link to the Ascend game project >>http://www.indiedb.com/games/ascend1 Helping out the Ascend Team in creating their weapons for the game. I was given a month to finish up this revolver. From hipoly, lopoly,…
if you want to get better at 3D art, you're going to have to buy the software and train yourself in your free time Last I checked Novedge had one of the cheapest listings for a Zbrush license (I'm not sure if this is the case anymore, I don't see a perpetual license listed, would want to double-check), you can also buy a…
Hi! Assuming that first screenshot is a height map, I would expect it looking like that, as it captures the the difference between lowpoly and highpoly mesh. The distance to the highpoly will be larger at the center of a face, hence the facetted/ lowpoly appearance. Applying the height map, you would then need to choose…
Hi, great app! Followed a tutorial to bake normals and vcols/ AO. The maps for my character are coming out extremely sharp which is great. I am getting an echoed limb image on my uv islands though. Like this: This is happening all over the figure. The low poly covers the hipoly. The lowpoly has been exported out of max…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Glad I could help. So why this works greatly simplified is we're taking the equation for how something looks 'lowpoly + normalmap = highpoly' and taking lowpoly out. Or most of lowpoly anyway. First off; Normalmaps baked from highpoly are the above equation moved around. 'highpoly - lowpoly = normalmap'. A highpoly facing…