Hey my problem is very simple. I seem to be missing the reimport assets option in the dropdown list when I create my project. Only the reimport mesh and re-render full res option are available in that section. Where did it go?
Would it be possible (quixel or anyone else who can make materials) to get some cast steel and cast iron materials. I'm talking about the sort of heavy cast as seen on Soviet military vehicles. Especially T-34, T-55.
Hi, Is there a way to procedurally mask a layer by height using anchor point? Basically, I have a wall panel and a height map representing inset/outset, how can I "apply different materials based on height procedurally"? If not, what's the alternative? Thx!
SOLVED Ok lol I figured it out after scratching my head like crazy ! It was just a question of relaunching the program... Dam I always thaught it was just a 3ds max thing ! Hope it will help someone passing by !
So I know there was another thread about the same problem, but the only conclusion was it just started working randomly. I have both bridge and studio up and running but still cant get the assets to show up in studio. edit: nvm I'm dumb I only had 3d assets and not texture flats. This post can be binned.
Hi. I would appreciate help or advice on the following issue. Instead of explaining please see the attached image. For some reason there is a 1 or 2 pixel transparent outline around all the different colors. The original tga file that does not have this. It happens when dDo creates the base. As a result the base layer…
I've been trying to get my Quixel Suite working on my pc. I have photoshop 32.Bit and when launching the Suite, i get this error: Seems i cant even get the Suite to launch anything as soon as i click on their logo in the bar that pops up (Ndo, DDo, etc.). Anyone know a solution to this?
...atleast not on my pc :poly117: Every time I add a colormap to quixel, I get this: My PC specs: Windows 7 professional, 64 bit Intel Core i7 2.00 GHz 16Gb RAM NVIDIA Quadro 3000m Does anybody else get this? It's since Quixel 1.6 and 1.7 hasn't fixed anything...