Home Adobe Substance

(Solved) SP - Blend material by painted height

polycounter lvl 6
Offline / Send Message
bitinn polycounter lvl 6
Hi,

Is there a way to procedurally mask a layer by height using anchor point?

Basically, I have a wall panel and a height map representing inset/outset, how can I "apply different materials based on height procedurally"? If not, what's the alternative?

Thx!

Replies

  • Jerc
    Options
    Offline / Send Message
    Jerc interpolator
    yes, simple add an anchor point to the layer on which you have the height painted.
    You can then create masks on your material layers and add a Fiil effect to them. Select the Anchor Point in the fill, make sure to select the height channel in the anchor options.
    Finally, add a level or gradient effect on top of it to define precisely the range of your mask.
  • bitinn
    Options
    Offline / Send Message
    bitinn polycounter lvl 6
    Jerc said:
    yes, simple add an anchor point to the layer on which you have the height painted.
    You can then create masks on your material layers and add a Fiil effect to them. Select the Anchor Point in the fill, make sure to select the height channel in the anchor options.
    Finally, add a level or gradient effect on top of it to define precisely the range of your mask.
    Oh thx! I didn't realize simpler effect can select anchor point too.


Sign In or Register to comment.