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(Solved) SP - Blend material by painted height

polycounter lvl 6
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bitinn polycounter lvl 6
Hi,

Is there a way to procedurally mask a layer by height using anchor point?

Basically, I have a wall panel and a height map representing inset/outset, how can I "apply different materials based on height procedurally"? If not, what's the alternative?

Thx!

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  • Jerc
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    Jerc interpolator
    yes, simple add an anchor point to the layer on which you have the height painted.
    You can then create masks on your material layers and add a Fiil effect to them. Select the Anchor Point in the fill, make sure to select the height channel in the anchor options.
    Finally, add a level or gradient effect on top of it to define precisely the range of your mask.
  • bitinn
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    bitinn polycounter lvl 6
    Jerc said:
    yes, simple add an anchor point to the layer on which you have the height painted.
    You can then create masks on your material layers and add a Fiil effect to them. Select the Anchor Point in the fill, make sure to select the height channel in the anchor options.
    Finally, add a level or gradient effect on top of it to define precisely the range of your mask.
    Oh thx! I didn't realize simpler effect can select anchor point too.


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