@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
How can I make real-life size screws in 3DS-Max, and I think another way to solve it is to design your own screw and 3D print it in steel. The product needed to be screwed is it going to absorb a lot of force(aeronautics)(10G force at least). Would it be more preferable to model the object(steel) to fit the real-life…
This made me smile, a hospital's 3D printer was down so they used Sketchfab and Google Cardboard to visualize scan data of a baby's defective heart, giving doctors a good idea of what they would be dealing with before performing surgery.…
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
I am curious but have no stamina lately to learn another texturing suite . They are all awful and pain in you a.. usually . Does it have anything worth looking closer ? Chat GPT tells me it's pretty advanced and build on fresher technologies than Substance Designer and Painter but at the same time it tells me I might be…
Hi all I`m started challenge with friends to remaster bunch of fpv assets from first half life. So no words. Ill just post results what i`m already did and what i`m working on at the moment.
At the suggestion of @KielFiggins, this challenge will be Larger than life. 1 rule. Make it big. The biggest you`ve animated. Whether it be a cave troll, or a city destroying robot. The bigger, the better! Thanks for the suggestion, Kiel. Happy Animating!