I hope that my putting "(WIP)" in the title doesn't denote the intention to update this thread with my progress. I'll save that for when I'm good enough to have an audience. Not to sound self-deprecating -- I get plenty of validation elsewhere (hint: I have big feet). But I would very much appreciate feedback on what I…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Pretty decent write up there doc. I'm a realist at heart when it comes to creating art. I guess being able to recreate reality in image always seemed to be the holy grail of art to me. But, honestly, I love style a ton! Just like skankerzero I'm very tired of realism in games. For me, anymore, I like to blend stylistic…
Remember that there's no such thing as "as long as you don't make money off it" It's an IP someone else owns and its a pretty clear case of IP infringement, but it's unlikely they'll bother with someone making fan art (Even though they have the full ability to) So it's legally not okay, but ethically accepted. At the worst…
These are the related threads that exist. Discussion in December that kicked off everything. It also vote for Jan. Challenge of Jan (kind of finished and over now) Concept Voting of Feb (finished and over now.) Challenge of Feb. (this one) On the Feb 23rd, I will make Concept Voting of March. On the Feb 27-28th, I will…
We are Ripple Creek, a team of Michael Z. Williamson fans who are in pre-production of a <u>Freehold</u>-based FPS mod. We are planning to use UE3 and therefore seek anyone who is a great artist or coder with the time for such a project. This is not meant to be daily involvement, but we will have a schedule once the…
Hi Polycounters, This is the first forum I'm posting this info :) We've been working on a platform called FIGURAMA, that will allow 3D Artists to do this: * Create Interactive Experiences without coding (in Unity game engine) * Monetize their experiences by publishing them directly to the Audience (using our universal app)…
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
Ha, neat choices here fun looking little project. I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards…