Let me get out my pedantic hat and just say that there is no 2015 Mini. 2012, 2014 and 2018 are the generations to pick from. ;) If 16 GB of RAM capacity were not enough for you in the past I don't think you should expect wonders from the new one. It looks good in benchmarks for now at any rate, apparently really fast at…
I just remember that I've never posted these old works (for Telltale, Microsoft, Gamevil, etc.) despite games released years ago, so I will post a few of them that I could collect screenshots from the net. [2017] KREE male armor that I've done at Virtuos-Sparx for Telltale Games. Sculpted everything except helmet and…
The Greentooth Awards After a brief 20 years of being a community, we here at Polycount are pleased to kick off this year's year-end community awards. We last awarded trophies for 2016, but then we skipped a year, because we'll just say 2017 was a bit odd. Har har. We want to take a moment and celebrate the people,…
I've only tested it with 2016 and 2017 I'm glad you got it working, i'm surprised it works with 2014. Thanks for checking it out and thanks for contributing
Yeah... I've been having all sorts of drama since changing to 2017. I found that shift clicking for ring only works randomly, something to do with what view/viewport your in but i cant establish a consistent relationship, it works sometimes in a view then it stops working. I got around this by mapping ring to 'SHIFT+R'.…
Hey there. So I'm running into an issue where I'm attempting to ready a mesh made with Maya 2013 and ZBrush 4R3 with simple animation for an OpenGL iPad app. The programmer who is helping with the project uses PVRGeoPOD ( http://www.imgtec.com/powervr/insider/powervr-pvrgeopod.asp ) for exporting our mesh into .POD format…
Last year we put together the very popular Polycount Recap Collection, a zip file of every image featured in our front page recaps in 2012, over 900 images in all. Well a year and 850 images later, we have a brand new collection ready and waiting to fill your inspiration folders. For those of you who may have missed out on…
@WaYWO getting constant crashes on maya 2016, maya 2017 update 4 and 2018 as soon as the plugin is loaded and am using hbevel or physical crease. Is this being worked on / is there a fix for this?