2012 release? Not likely. My prediction of Blizzard's upcoming releases would be some like this: * mid 2011 starcraft2: heart of the swarm * mid 2012 starcraft 2: protoss campaign * mid 2012- early 2013 mmo announce (I believe they said that they would announce the mmo 2012 at the blizzcon that just ended) * Late 2012-…
I'm having the same problem... mine is like showing the grey color of the default lambert material in Maya 2013. I have all the files complete, color, normal, mask 1 and 2. I exported the item as .fbx and tried to change the version of the plugin lower than 2013, cause in 2013 is where i'm having the problem. But still…
The path deform modifier deforms the mesh, so you'll have to export it in form of a vertex animation / point cache, which is why you need Alembic. You could try a Morpher perhaps if the transition between open and closed is linear (but then you probably wouldn't need a path deform). If you want a collapsable animation…
I saw a thread on here a while back talking about some normal map issues for the Xoliul shader. I checked their site and 2013 max is not supported. I don't know about 3point. I think I'm just gonna go back to 2012 and hope they fix this for 2013. Max 2013 is still in beta no? I'm not sure because I got it back during mid…
Hello guys and gals! I just thought i'd spread the word of this awesome project underway at Landslide Studios in the UK. I'm currently a student of Games Art at the University of Teesside in the Northeast of England, on the same grounds as Landslide. The studio is manned by industry vets and a sprinkle of our University…
I'm developing a tool regarding shaders in Maya and I'm learning pymel to do it (until now i rely in maya.cmds and mel). I like pymel a lot but i'm having trouble to understand the hierarchy of nodes like color. i know that you can set a color in a shader like this: selObj = pm.ls(sl=1)
blinnDark = pm.shadingNode('blinn',…
I thought that some of you might find this interesting, the game developer magazine has been closed in July 2013 and now they released their archive for everyone. Game Developer, an in-depth monthly magazine for exposing 'the art and business of video games', was published by UBM Tech (which also runs Game Developers…
I personally got a lot better performance with 3DSMax 2011 and an older 8800GTX card than with 3DSMax 2012 and 2013 with either the 8800 or the 560ti. There are a lot of posts on the forums from people with worse performance using 3DSMax 2012 and 2013 with either 8xxx and 9xxx and 5xx cards, than with an older card and…
So I've been lurking for a long period of time and decided to activate my profile here. Funny that I'm doing it via Occupy Wall Street. But you know what? That basically just proves greevar is correct in talking it out through forums. It got me to come on here to talk about this movement and continue to read everyone's…
Welcome to the 2D Noob challenge! This thread is for those of you who wish to improve your skills in concepting / 2D in general. This will start as a once every 2 weeks challenge and on the beginning of each new challenge I will post two entries, the most creative idea and the best technical. This is subject to change…