Red Storm Entertainment is seeking a Sr. Gameplay Engineer to join the biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong gameplay programming abilities, and an extensive knowledge of online multiplayer gaming systems this may be your next big opportunity to work on a hot AAA franchise. At…
I'm still in this. I burned a lot of time re-doing the material system so that I could basically turn Unreal into Substance Painter. I have master materials for the different surfaces (wood, metal, etc). This lets me use the same wood material (with slight variations) on all my wooden surfaces. All the coloring was done in…
I'm afraid the answer to the general question about interpreting concepts is to cultivate your inner concept artist. Probably not what you want to hear, but due the issues highlighted in this thread you'll be forced to take design decisions and to do so you need a design visual library. Concepts lie indeed—and how could…
Latest: Lily's Companion! ------------------------ Hey Polycounters, here I'll be documenting my cloth, skin, and hair work. This project is intended for practicing new workflows and to level up my realistic material builds in ue4. To Do: Hair Cards Hair Shading (Plug and Play?) Skin Shading (Reference Mike Project)…
Hey all you computer literate polycounters out there, I need some help :) Recently I've come across a little bit of spending cash, and my current computer is dying a slow and VERY painful death (as I hit it continuously every time it decides to randomly shutdown on me... thanks). I was wondering if you lovely gals and…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
I am primarily environment artist, but I wanted to expand my horizons and learn some blueprint stuff. My understanding of coding is very limited, walls of code always intimidated me, but using the node based system of blueprints is much less scary. This is my first serious take on blueprints, I wanted to reproduce the…
Hopefully this isn't inappropriate for this forum. I don't see this being discussed anywhere but since I know the guy who is building it I wanted to promote his work. He is building a game engine by himself and it's rather impressive. He is doing this for his own game project. He has worked on it for years but only…
Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a Senior Programmer to build, refine, and implement a variety of features into the game. We are hoping to find a Senior Programmer who is specialized in either AI Programming or…
Hey so I've been doing a lot of research on these topics but the little things are stumping me. I created a jellyfish head out of an nCloth mesh, assigned a couple locators to the top and bottom ring of verticies, and applied a squash deformer to the mesh. I then animated a bounce upwards using that system. However, the…