Hi there, i'm fiddling around with displacement-map creation out of Zbrush (to be displayed in 3DsMax 2016 and Vray) for a while now and i finally got very good results by following these steps: https://www.cggallery.com/tutorials/displacement/ It's a very good guidance for all the settings and stuff. Basically i created a…
"Drawing For Product Designers" by Kevin Henry http://www.laurenceking.com/en/drawing-for-product-designers/ I've read the Scott Robertson books on drawing and rendering and they're really good but the info can be overwhelming. I think this book by Kevin Henry does a better job providing context, the "whys". It has step by…
Hey guys, I'm getting to some tutorials I promised I would make today. Here is the first one: It's a beginners Macro Script tutorial aimed at teaching people to record actions in 3ds max and then create shortcut buttons or hotkeys for these actions. I'm sure many of you are familiar with how to do this in Photoshop. This…
I have an opportunity to leave an alright-paying job as a CGI artist (advertising stills) for an equally alright-paying job in the gaming industry as a 3D artist. What do you guys think, where do you have a bigger chance to develop your skills, or get more exposure? In advertising there are more parts: an agency that comes…
I'm using the 3D Motive Bipedal rigging tutorial. I did a rough skinning pass on the left side of the model, but when I switched from FK to IK on the leg, the foot joint twists. Posing the IK leg deforms the model badly and the knee doesn't follow the pole vector like it should. I followed the tutorial step by step and…
So it's not just about being able to lift yourself up over the requirements bar, you need to bring something that other people aren't and you need to add to their overall skill set, not just plug into it and becoming a smooth unremarkable part of the wall. If they say "you need to be able to do a chin up" you show up with…
1) A mp7 seems overly ambitious. I would start out smaller, go for a knife or a simple tool. It is much less likely to end in frustration. It will also lay the ground work and workfllows for modeling a mp7, later. https://www.youtube.com/watch?v=Z9wgKy-F1Rw https://www.youtube.com/watch?v=pC9MdCg1k1A 2) You don't need to…
Thanks for this list! Nice! It looks like a solid way start, so I'll see for myself by next month :D Thanks so much for breaking it down step by step! I think my biggest flaw is sculpting/drawing skills, I have basic knowledge about the tools/technical pipeline cause I've been joking around with some of the software needed…
I really don't think its rendering "all that much more stuff". It seems like its the same as cranking up the FOV? Which normally doesn't effect what is being rendered or the frame rate. Engines don't always actively check and cull objects that you aren't directly looking at, maybe with some things, but too much checking…
I thought I had gotten it working in my earlier post, but now I can't remember the exact steps I took. Do you notice something I may need to do? I've now gotten to the step in my workflow to fix the normals of my models. When I pull the FBX back into maya the smoothed edge between parts returns to a seam. Here is my…