I'm having trouble finding new apps. The app store is the obvious options but I'm hoping to find something in the same boat as steam or epic. Where I can see upcoming apps, and just announced ones. Because I'm looking at 3Dmodeling and sculpting type of apps, is there a more specific place to look?
Sometime back I found this very cool 2D concept by an artist Marcel Deneuve So, here is my attempt at making it in 3D in Unreal Engine 5. Modelling in Blender.
Hi Dasha, I hope you had a good weekend. Yes there is nothing wrong about experimenting. In fact, taking older projects and testing out new ways to light, render and animate them is great research and dev. That's usually what I do. Sometimes trying to isolate one aspect of study is the best way to evaluate it, especially…
This is my project for my videogame art master at Universal Arts School (Spain, Valencia). We have to create an environment for an existing videgame and i’ll represent a sith spaceship like the main spaceship of Star Wars Jedi: Fallen Order
yeah - as above. I want to spawn <n> child actors and allow the user to modify their transforms at editor time. The obvious ways don't work cos everything gets reset by the construction script. I'm sure this is doable, I'm just missing something any ideas? examples? thanks
This is one of those rare moments when I search for an obscure technical problem bugging me, and immediately find a thread with others who feel the same way. I made an oak tree in Blender for my game enviroment, tested it out in Unity with a basic leaf/wins shader and liked the results. Then I decided to try SpeedTree for…
Hi everyone! I was hoping I could get some good feedback on the artwork am currently working on. About the project: I am working on this project with another artist - I am working on concepts and he will later create 3D environments. We would like to create several smaller environments, each from a different location but…
How to convert tangent space normal map into world space normal map? How to convert tangent space normal map into curvature map? Is it possible to convert tangent space normal map into position map? If it is, tell me how to do it, please