[ QUOTE ] Have you checked out this method? http://www.cgtextures.com/tutorials/blendif/tut_blendif.html Ive always completely over looked that part of the layer blending options.. [/ QUOTE ] Stonking tutorial.
This is what I read every now and than...It have the startup tutorials for directx. http://www.toymaker.info/Games/index.html Also, try msdn.com search engine for d3d / x file tutorials.
To my knowledge there is only one tutorial for XSI on how to get your character wieghted to the rig that comes with hl2. [edit] Just found it. Pretty good tutorial for XSI by Dominic Laflamme.
Well in case you change your mind about sticking to milkshape, here's a bunch of video tutorials on Blender to get you started. edit: Here's some written tutorials too
Hey guys..could anybody kindly point me in the direction to a tutorial for creating a good normal map for a rough wood texture? Actually, any advice or tutorials for creating normal maps from photos would be very helpful. Software I'm using: Photoshop & Crazybump
this is my first head model and in total it has about 1506 tri's. i tried to pay as close attention as i could to the edge flow using a tutorial off youtube the same guy has an excellent hand tutorial as well. http://www.youtube.com/watch?v=xls25e08sSg
http://picasaweb.google.com/TheEnolaJay/ZBrush3PolyPaintingTutorialI#5325724788699544082 As in this tutorial on page 9 of the tutorial he has a alpha as well as a texture file that he calls " acidic colors " I was wondering where I could get some alphas like this as well as textures? Anyone know ?
Does anyone know where i can find a tutorial where it teaches you how to insert bones into your character? I watched Poopinmymouth's rigging tutorial I just dont know how to get the bones working for my character thnx
Hello! I did a tutorial about projecting a low poly base mesh to your high poly sculpt, thus making a super quick and fun and easy retopology! hehe Here is the tutorial: https://www.artstation.com/artwork/85ZPG Hope that helps you!
so i am following a tutorial step by step using 3dsmax and mudbox(1st time) having issue with the hard seams on trash bag from normal map, gave the model the same smoothing group(was on tutorial) any suggestions or help would be appreciated.