I had a couple of years of max behind me, made the change to blender 1 year ago. No regrets =). I still miss how some modifiers work in 3ds max over Blender, but thats just about it. Blenders Bend (simple deforms) tools are terrible.
Hey guys, just wondering if there's an equivalent to the shell modifier in max for maya? I'm working on some exterior structures with interiors and it would be of much help rite now. thanks.
Is there a way to have a shortcut that launches Maya in another language? I constantly switch between Japanese and English and modifying environment variables is a PITA. Autodesk website link