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HELP: Mesh Painting Randomized Details on Landscape Spline Generated Road

artbywaqas
polycounter lvl 13
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artbywaqas polycounter lvl 13

I am using the Landscape Spline Tool to create a road.


Here's what I created for the material using vertex painting directly on the road which has a Megascan Blend Material applied to it.

VertexPaintedRoad.JPG


The problem is I need to create this look on the entire road and it's quite long. I can't think of any way to do this but manually.

I'm guessing this Mesh Painted material will be quite large too as it is but it's also going to take a long time to do this way.


Other options I'm thinking of using with the help of Substance Painter are to :


1-  Have the 3 materials I've blended all in one material and somehow create a procedural mask for the 3 upper layers that make up the dirt, snow and ice/water with the mask creating that random blend automatically along the length of the road.

I'm not quite sure how I'd set this up in Unreal with this menu


Landscape Spline Mesh Menu.JPG


2- Create separate copies of the same piece of road model and have a different versions of the materials with the details and then randomize the models?

With this method I am seeing this problem when I used some test models with different colors to try and see how the Landscape Spline tool is placing them.

Landscape Spline Mesh Array.JPG


I would also have to somehow randomly place the models but also have it so they all are interchangeable and tileable with each other.

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