Stole this from the polycount twitter feed, so THANK YOU whoever posted it! Such a beautiful short film. Enjoy! http://www.conceptruin.com/ Also... Breakdowns and making ofs and such. http://www.oddballanimation.com/concept-ruin
How do you guys usually plan out your environment and maintan a good timeframe to finish it off? Do you often try to work after a concept or you use them mainly for an idea or reference? Do you make a blockout first or start with one texture and then the next one and start to do blockouts afterward?
Working on a modular environment scene, low poly block out first, next phase high poly, still need to do wiring and work on some of the composition, the next few weeks will be challenging but rewarding! Any C&C is greatly appreciated!
Hi, here's a WIP of my first real character. It's a blacksmith close up on the head : the concept (i still don't know how i'll do the beard) : All I did before was some low poly thingys, I'm trying to improve my skills on organic high poly modelling. And I need a portfolio pretty soon for my internship this summer Crits…
When I open up a substance file and get an error icon telling me that a resource is no longer in the location it was previously saved in, how do I tell the program where to find the new location?
The title say's it:poly118: The final plane sits round 16400 tris: The very interesting concept was provided from the client: here's some progress and final shots of the model: have a nice polycountin :poly142:
Hello, Polycount! I've started working on a series of very stylized, game-res characters. Here's a set of drawn orthos for the main character. Here's the current progress I have on her character model. Here's an earlier look at the 3D model As always, be sure to give me as much constructive criticism as you can. I'm very…