Hello everyone, I'm working on a small environment, this is still work in progress but the idea is to have a monument inside the vastness of the area. The foliage is not my own, but I messed around with the materials, it's one of the things that's hindered me a lot and I haven't found any in-depth detailed tutorials on how…
Hi, My name is Sebastian and I'm a 3D Prop and Environment artist from Germany. You can find some of my work down below. Also, have a look at my ArtStation page for more - www.artstation.com/sebastianbaer If you are interested in my work, please contact me on ArtStation or at baer.sebastian@web.de .
Hey guys, Blizzard is looking for a motivated Environment Artist for Heroes of the Storm. I know there is a lot of talented people here on polycount so feel free to apply :) . If you like blizzard artstyle and have some nextgen background, gogo! http://us.blizzard.com/en-us/company/careers/posting.html?id=14000IM
Hello! I've been working on a game for a few months during weekends, it's a mario-party-esque couch-multiplayer game, where you compete to see who can win the most mini-games. We're a tiny team of two, but come February we have more time to devote to this project than just weekends. As we speed up development we are…
I've tasked myself with trying to recreate one of Ruxing Gao's brilliant environment concepts, 'Rosy Land and the Golden City' https://www.artstation.com/artwork/A84nW It's my first time recreating something from concept so any tips and critiques I'd greatly appreciate. As of now I've completed the blockout and rough…
Hello, I'm looking for work either freelance or fulltime as an environment artist. I'm available right now and I look forward to working with you. Here is my portfolio : https://www.artstation.com/metiviersamuel Linkedin : https://www.linkedin.com/in/samuelmetivier1/ Do not hesitate to contact me for more information !
Like the Thread is called. I'm currently a Environment/Level Artist at Schell Games, but am looking for some part time freelance work to keep me busy. Website is www.cdc3d.com
What according to you should be the number of triangles in models and assets for the environment? Is the present day times, you have to pay attention to the number (of course within the limits reason). If so, what limits should oscillate? I would add that I mean the third-person game.
Hello every one my name is mihir shah & and I am looking for freelancing work in Environment Modeling, texture & rigging , for both games & moves. that a link http://www.miihirshah.com/home/ http://www.miihirshah.com/home/index.php?cID=82 my email in is miihirshah@gmail.com thanks a lot
Hey everyone, I'm making this forest environment. Hope the idea of the scene is easily conveyed. A biker who's climbed up a hill and set up his tent amidst nature, in search for Inner Peace :) Your opinions, suggestions and critiques are most valuable to me to improve this scene.