Zbrush 4.0 3ds 2011 So i'm having difficulty subdividing my pillar and keeping it round, but also keeping the edges hard in certain places. I know I could create a "control edge" in 3dsmax, but that would make those edges too dense after I sub-div it. Is there a plug-in for zbrush 4.0 thats like the SmoothGroupImport ? I…
I think part of the reason many people go in the character direction is because there seem to be many more tutorials to create decent characters, than environments. And most of the time (from my experience anyway), the images that tend to be featured most in galleries (forums/websites etc.) are characters, or focus on the…
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Those are all great ideas. Texturing is something I'd like to tackle in the future, although I'm not quite sure how I'd do it now. The number of things I have textured amount to 0 so it will require a lot of learning. The pain point of any AI project is gathering/creating data. Creating art is a slow process so gathering…
Hey all! I'm somewhat new to creating textures to my models that I make. I have seen videos on people creating their textures in Photoshop by painting them. I've tried, but mine dont come out as great as I want them to be. Anyone have any tips or tricks on texture Painting?
I create some fan art about Meropid fortress in Genshin impact. Need some advice about light. Trying a dark, almost horror atmosphere. Still think it's just too dark picture and no dark atmosphere. Be appreciated for any advice.
Note: Email andy@ramenvr.com /w portfolio, resume, and cover letter if interested We’re building Zenith, a VR MMORPG that’s inspired by our favorite JRPGs and animes. We’re working with a small team of crazy talented artists to bring it to life and now we’re looking to add a character concept artist. Inspired by Miyazaki,…
Baddcog : The sets looks great, but I think you are making your own job way more complicated than it needs to be for the loading screen illustration. In other words : a little bit of planning will save you tons of headaches ! A few tips : - Don't start a loading screen illustration by randomly placing a camera in 3d space…