So UE3 need the xNormal normal maps with swizzle coords as x|-y|z? Or do you mean you have to invert the green channel in Photoshop to see it well in the xNormal viewer? Curious! I bet that'0s because it uses the texture coordinate origin at top-left or uses Z world axis pointing to up! Remember, I can change some thing if…
Meaningless is an excellent pop album that if you like his soundtrack work, you'll definitely enjoy it. Jon Brion is as brilliant live as he is in the studio, which is great because he performs every friday night in a bar in LA. So if you're in LA, you can get tickets or try and show up to get a seat at the bar (show up 30…
Doesn't Maya run in openGL? ATI has never considered openGL a top priority I remember when I was doing support for NeverWinter Nights we had tons of problems with ATI cards especially the 9800pro's. Because of this I have never been a big fan of ATI. I honestly think the issue is not with maya or its setting but with ATI…
Hello I have been working on a large-scale 3D project in Unreal Engine 5, and I’m encountering performance issues related to my custom shaders. When applying complex shaders to large assets, especially with high polygon counts, the performance drops significantly. I’ve tried optimizing the shaders by reducing texture…
Hey, me again. after finding out how to get good results with displacement map I wanted to start a new project, a rendering project. check these pics out, what you are seeing is the problem I get when I apply a normal map to my model. I get the same problem when I apply a displacement map. I get this problem around the…
I´m going to push this thread because i had to do a chain for a client :) . My setup is basically a curve with a number of nulls placed evenly. These nulls have a curve constraint which gets manipulated by an expression + offset value to control the movement with a control object. Then i created a second set of nulls.…
Yea, like Rick said, just start doing it in your spare time, test it out. I did it for years before going to school and getting a job, so spending the money was fine for me, I knew I liked it. Just test it out some and see if it is right for you. If it is you may find you can learn by practice on your own and get good…
I take it by 'bind' you mean to skin/weight it...? Unless you're referring to something else...? I have skinned/weighted a pair of arms, so I'll test to see what happens now. I think two of our guys have some system set up using an Unreal Retargeter...? I think the plan was to transfer animations made to different…
hey Brice, basically, we recently finished Overlord II, and for the next project I'm assigned to do some researching (along with the help of one of our programmers) into 'new' shader techniques in current gen games. But since our propietary tools don't have a lot of sophisticated shaders yet, they asked me to make a…
Hi @Joel_Kida this looks great, from what I can see! The only thing I can comment on is the presentation - the focal length is very low so the model gets distorted by the perspective. The lack of environment makes it a bit difficult to judge the materials and lighting as well. Here's an example of a photo that contains…