In the movie, perhaps the most dramatic pose in this scene is when they are trying to get back to this ship, struggling against the viscosity of the water. Ship seems untextured. Robot should be placed elsewhere, since it is merging with the silhouette of the ship, and thus it's difficult to read. Composition-wise the ship…
Thank you so much, I can see the draw-overs and they help a lot. There's so much arc tracking I still need to do to get the first clip where I want it. I'll work on all the rest of the clips too as I move forward.
Combining or parenting? Combining will make one mesh, parenting will make one mesh selection based off the selection of the parent while still maintaining the ability to select the meshes within the parent group without having to separate. If you select them all together with the last selection becoming the parent and hit…
HI! Welcome to Polycount. The quality of these works are quite nice, and i would say are getting to a professional level, but there is only two pieces, that from what i can tell are high resolution sculpts with poly paint. You don't need a TON of works, ideally I'd have about 10 things for an entry level portfolio, but…
I'm working on a Quake 1 map called Monastery Gardens for a while now and have released it as beta one week ago. If you play Quake 1, I would love to get some gameplay feedback (item placement, enemy placement, encounter difficulty, map layout). You need to have the Copper mod installed and use a modern engine port like…
These next set of renders were made in ZBrush, a sculpt of Billy The Puppet from the Saw franchise. I focused a lot on getting his face shape correct, I wanted to do him because his facial proportions seemed like a fun thing to try and sculpt, and it was! The details in his hair were harder for me to figure out, but I…
Hey there guys!! So, I have recently been studying hardcore about everything texture creation (especially for environment art)... I was wondering, especially after watching the Eat3D tutorials "Old Pillar" and "Next-gen Texturing," how exactly he goes about getting that very useful flat color map that he brings into…
@Indi2410 Get Maya Indie. Its $300 a year (far more affordable than the other options) and shouldn't be too hard to set aside that much money for it if your not financially pressed. That eliminates potential problems with trying to get your hands on the program through 'other means'. About learning Maya, I get where your…
In unreal script hook the TakeDamage function of your target class object to a scoring routine. Have it pass along the hit location. Just be sure to make your target's center point/origin at the bullseye. In the code get the distance from the object's origin/position in worldspace to the hitpoint in worldspace. Feed the…
The ryzen hx3** / strix point or whatever they call them are surprisingly capable and have extremely fast unified memory - they're as close as you'll get to the new mac minis at about 12x12x5 cm and aren't silly money I've got a 370hx with 32gb of 8ghz ddr5 - iirc it cost around 700gbp. The gpu is somewhere between a…