[ QUOTE ] Beck - Guero [/ QUOTE ] have you heard the gameboy remixes from this album?? very cool stuff.. i have been all over the place.. jumping from some idm stuff like otto von schirach and richard devine.. been listening to vast air's solo effort (@guass: if you like can ox you will really dig this.. i think vast air…
well if you have a working demo then you can always try setting up a meeting with the company directors and ask them to continue with the process but idk a whole lot about games but i do know that they atleast might want to see a demo which i would make before it goes online and then get it settled with the naruto company…
Thanks Ben, that link gave me a few cool tips. Unfortunately due to time constrains I had to severely cut back on objects in this project, we're starting 4 new courses soon and weeks will be packed. But these few buildings should def be finished! Still to add: More wooden boards and corrugated metal paneling all over. More…
Idk, perhaps its just the willpower to do other things cuts out sometime after sunset, and the urge to do art takes over...either that or its sleeping while awake...woohoo. Glad to see its not only me who doesn't feel like getting around to art things until everyone else is asleep... I didn't do anything 3D all day, just…
I was disapointed that the big daddies were just 'guys'. I wanted them to be something more mysterious. In the storyline, there are hints at them being sea-based creatures - the noise they make is very whale-like, and some of the concepts (in the 'art of pdf') showed them having tentacles and such. All through the game I…
Take the 'big plan' approach to the next level and paint solid colors and values on everything before focusing on the head or shoulder pad. Every color and value works in contrast to the next one next to it - you are setting yourself up for troubles by focusing only on one are at a time. I'd recommend reading on the art of…
[ QUOTE ] For the love of God, why do all animators on PC RPGS seem to think that a convincing idle pose is stood straight up with an even weight on both sides of the hips with arms perfectly straight down? Who the fuck ever stands like that? [/ QUOTE ] BiPed does. And for whatever reason they don't think past the default…
I checked Morpher and it still seems to be mesh manipulation. I need to do it from bone, animation in game will not work when scaling mesh besides I already do it in 1st video but with Scale non-uniform, 2nd video is what I want but somehow bone always constraints the top. How do I make the bottom stay when moving the…
Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
Hello everyone! i imported my LP (and unwrapped) mesh onto substance painter and went to bake my HP mesh that i sculpted off the last one (unwrapped (not the same uv map)) (has the same location and scale as the LP mesh) but the baked maps only take the lp model into consideration like the details don't show up at all. idk…