[ QUOTE ] Judging by the reports from various demos they've given at game conventions/exhibitions around the world, at the moment it's quite unstable and slow. I'll be interested to see how people get along running it. From what I hear even pretty new high-end systems can chug a bit on medium graphics settings. I assume…
Making a troll head in ZBrush right now with the intent of baking it down, rigging it, and getting some animations on it in UDK. Yet another WoW related thing? Yeah, but I do military stuff all day for work so it breaks things up nicely for me at least. I had been reading up on FaceFX in UDK a bit and it spiked my…
raycasting/hit detection is largely working now. I'm fully expecting to see artefacts where two wall cells meet but it is at least behaving predictably. I think I need to get this drawing from the player's perspective to see how borked it's going to get now...
Been trying to pinpoint the reason different sections of geometry seem to be displaying subsurface scattering in different ways across a model I've been trying to render. I want some intense SS to show up on these wing membranes, and I've had success getting it to work on other parts of the mesh. But on the wings the…
Hey hey, About time to get some colour and foliage in my portfolio. Not too experienced with it so let's see how it goes! All feedback welcomed, got a lot to learn here. Maya basic blockout - composition will be something like this but with a different fov / camera rotation: Initial grass test in engine, using this top of…
You might want to spend a bit more polygons for the cylindrical objects for LOD 0.They are looking blocky. Overall I cannot comment anything on the project yet as it is something you make and there is not anything referencing from. Place the camera at eye level, about 1.8meters. Thats how we get a better understanding of…
Hi everyone, I'm currently planning a 3D environment that fuses the dramatic natural setting of Petra (Jordan) with the ornate and rich Levantine architectural style. The vision is to build a narrow canyon path that leads to a large, impressive mosque structure, with a bazaar carved into the sides of the canyon walls along…
Hello everyone. Ever since I've started working with Fluid Dynamics in Maya 2017, I've been struggling to understand why Maya's fluid simulations come across blocky and seemingly "low res" for me no matter what I do. I've looked around everywhere for a solution but I can't seem to find anything. An example of what I'm…
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…