Mechanical arm is interconnected and all joints function and hold together.. When the animation starts the end point makes arc trajectory. How can I make it to do a linear trajectory? THNX
Not only is this pretty funny, but it gives a really good idea of the capabilities and function of Spore's creature designing facility. http://youtube.com/watch?v=P3DRiREBm9Q&feature=Views&page=2&t=t&f=b
Are there any Re-Surfacing plugins for Maya 2009 that are available for free similar to NEX? I'm looking for a plugin that also has a symmetry function...I'd love to use NEX but $168 is a little steep for me right now.
I created an animated sky for Substance Designer Jam at Montréal in 2 hours. And I decided to use that for generate hdri textures for Substance Painter. https://youtu.be/76fp-KVQ7PM some functions for animated substance
Hey all, there is my first idea at a long sword. I want it to be something that a noblemen or king would use on the battlefield. Lots of ornate swirls and motifs, but still trying to keep most of the sword parts functional and not into the realm of fantastic.
@musashidan Wasn't there release notes for 2020 or 2020.1 for that double click functionality or at least click and shift click destination outright? Did they just roll it all into one notes?
Have you tried disabling the " high quality normals" boolean on the world aligned normal material function? It makes minimal to no visual difference for the cost of a lot of instructions anyways.
UDIM is simply a standard for organising materials so in a functional sense yes, they're the same. The benefit of UDIM is that somebody else has done the work of organising things for you.
In what sense is it different, mind me asking? Is it Splice level different (EI: Making the movie look like a higher function movie, when it was a mess) or Inception level?